Search Issue Tracker
By Design
By Design in 6000.0.X
Votes
0
Found in
2021.3.21f1
2022.3.12f1
2023.2.0a9
2023.3.0a12
6000.0.0b11
Issue ID
UUM-31925
Regression
No
[URP] PostProcessing is applied on UI in the Player when the Render Object Event defines the otherwise
How to reproduce:
1. Open the user’s attached project
2. Build and Run the “SampleScene” Scene on Android
3. Observe the Player
Expected result: White box UI is drawn at the bottom left of the screen without PostProcessing affection (similarly as in Game View)
Actual result: White box UI with PostProcessing applied is drawn
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b10, 2023.2.0a9
Reproduced on: macOS 13.0 (Intel)
Reproducible with devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The issue is that the Default Quality level for Android was set to Balanced while the Render Objects feature was on the renderer attached to High Quality. Either changing the default quality level to High or adding the Render Objects feature to the Balanced renderer, fixes the issue.
Resolution Note (6000.0.X):
The issue is that the Default Quality level for Android was set to Balanced while the Render Objects feature was on the renderer attached to High Quality. Either changing the default quality level to High or adding the Render Objects feature to the Balanced renderer, fixes the issue.