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[URP] PostProcessing is applied on UI in the Player when the Render Object Event defines the otherwise



How to reproduce:
1. Open the user’s attached project
2. Build and Run the “SampleScene” Scene on Android
3. Observe the Player

Expected result: White box UI is drawn at the bottom left of the screen without PostProcessing affection (similarly as in Game View)
Actual result: White box UI with PostProcessing applied is drawn

Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b10, 2023.2.0a9

Reproduced on: macOS 13.0 (Intel)

Reproducible with devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

  1. Resolution Note:

    The issue is that the Default Quality level for Android was set to Balanced while the Render Objects feature was on the renderer attached to High Quality. Either changing the default quality level to High or adding the Render Objects feature to the Balanced renderer, fixes the issue.

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