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Fixed in 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Temporal Anti-aliasing (TAA) produces severe artifacting when quality set to Very High
Steps to reproduce:
1. Open the attached user's project "URPRendererTest_reduced.zip"
2. Open scene "Assets/ArtAssets/Cinematics/Sequences/Prologue/P-03/P-03_Cutscene.unity"
3. Open the Timeline window
4. In the Hierarchy window, select "TimelineControl Assets/Timeline Director" and lock the Timeline window
5. In the Hierarchy window, select "TimelineControl Assets/FG_Cam". The Anti-aliasing quality setting should be set to "High" (in the Camera / Rendering / Anti-aliasing / Quality dropdown field)
6. Open the Game view window
7. Scrub Timeline from 900 to 1000 or more. The timeline renders properly in the Game view
8. Now, set the Anti-aliasing quality to "Very high"
9. Scrub Timeline between 900 and 1000 or more
10. Observe strange black & white artifacts around 1000
Expected results: No graphical artifacting is observed when Anti-aliasing quality is set to "Very high"
Actual results: Black and white artifacting is observed when Anti-aliasing quality is set to "Very high"
Reproducible on: URP 14.0.4 - URP 16.0.0 (2022.2.5f1, 2023.1.0b3, 2023.2.0a1)
Could not test on 2020.3.45f1 and 2021.3.18f1 due to scripting/package errors when downgraded
-Video of the artifacts is attached "Repro_Demo.mp4"
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