Search Issue Tracker
Fixed in 2022.2.9f1
Fixed in 2021.3.20f1
Votes
4
Found in
2021.3.17f1
Issue ID
UUM-23329
Regression
Yes
GameObjects aren't rendered in the Player when the Material Shader is created with a ShaderGraph
How to reproduce:
1. Open the user's attached "ShaderStrip" project
2. Build and Run
Expected result: Both Cubes are rendered in the Player
Actual result: Only the left-side Cube is rendered
Reproducible with: 12.1.3 (2021.2.8f1), 12.1.4 (2021.2.11f1)
Not reproducible with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.28f1), 12.0.0 - 12.1.2 (2021.2.7f1, 2022.1.0a1), 13.1.5 (2022.1.0b7), 14.0.0 (2022.2.0a4)
Note: Couldn't test with Built-In and HDRP Active Targets as the project fails to build due to Shader compilation errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Client And Server” shown without spaces in Active Scenario window
- [Linux] Mouse cursor gets stuck at the edge of the screen when trying to pan in the Scene view
- Docked Multiplayer Play Mode window disappears when switching back to a saved Editor layout
- Audio files fail to be imported when the file path is 260 characters or longer
- Error SGICE002 is wrongly shown when more than one argument is passed into GetComponentRW()
Resolution Note (fix version 2022.2.9f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-25112
Resolution Note (fix version 2021.3.20f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-25112