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Fixed in 2022.3.8f1
Fixed in 2022.3.X, 2023.1.X
Votes
0
Found in
2022.3.7f1
2023.1.17f1
Issue ID
UUM-53677
Regression
Yes
“Inl_ScriptableRenderPass.Configure” process allocates GC when the Rendering Path is set to Deferred and Decal Rendering Feature Technique is set to Screen Space
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Ope the Profiler (Window > Analysis > Profiler)
5. In the Profiler Window, observe “Inl_ScriptableRenderPass.Configure” process
Expected result: The process has 0 GC Alloc
Actual result: The process has 64 B GC Alloc
Reproducible with: 2022.2.0a12, 2022.3.7f1, 2023.1.0a1, 2023.1.17f1, 2023.2.0b3
Not reproducible with: 2021.3.31f1, 2022.2.0a11, 2023.3.0a10
Fixed in: 2022.3.8f1, 2023.2.0b4
Reproducible on: Intel macOS 14
Not reproducible on: No other environment tested
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