Search Issue Tracker

Fixed

Fixed in 2022.3.8f1

Votes

0

Found in

2022.3.7f1

2023.1.17f1

Issue ID

UUM-53677

Regression

Yes

“Inl_ScriptableRenderPass.Configure” process allocates GC when the Rendering Path is set to Deferred and Decal Rendering Feature Technique is set to Screen Space

--

-

Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Ope the Profiler (Window > Analysis > Profiler)
5. In the Profiler Window, observe “Inl_ScriptableRenderPass.Configure” process

Expected result: The process has 0 GC Alloc
Actual result: The process has 64 B GC Alloc

Reproducible with: 2022.2.0a12, 2022.3.7f1, 2023.1.0a1, 2023.1.17f1, 2023.2.0b3
Not reproducible with: 2021.3.31f1, 2022.2.0a11, 2023.3.0a10
Fixed in: 2022.3.8f1, 2023.2.0b4

Reproducible on: Intel macOS 14
Not reproducible on: No other environment tested

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.