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Test Runner hangs when Exception is thrown in UnitySetUp
How to reproduce:1. Open the attached "Test1077216.zip" project2. Go to the Test Runner and Run All3. Notice that the Test Runner ha... Read more
[UTR] EditorApplication.isPlaying = false doesn't stop playmode after te...
Steps to reproduce:1) Open the attached project.2) Open Test Runner.3) Run EditMode tests. The tests pass, but the editor remains in... Read more
Scriptable Object with missing Script behaves differently in PlayMode an...
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode - everything works fine3. Open Window -> Debug ... Read more
Test Runner's results change after first Test run when using Singleton
To reproduce:1. Open attached project ("SingletonInstancesTest")2. In Test Runner window click "Run All"- Tests return positive3. Ru... Read more
[UnityTestRunner] NUnit tests in a DLL stored under an Editor folder are...
How to reproduce:1. Open up the terminal (or command line for Windows).2. Run the command <Path_To_Unity> -batchmode -projectP... Read more
LogAssert.Expect doesn't catch exceptions if not called from Debug.LogEx...
Steps to reproduce:1. Open user attached project2. Open "NewTestScript" from the "PlayModeTests" or "EditModeTests" folder3. Notice ... Read more
TestRunner: "Create Test" multiple times creates deep hierarchy of folde...
Steps to reproduce:1. Create a new project2. Open TestRunner3. Hit "Create Test Assembly Folder" multiple times repeatedly (without ... Read more
Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce:1. Open the attached project "InvokeTestingBug.zip"2. Open Test Runner (Window > General > Test Runner)3. Pre... Read more
Test runner executes tests multiple times if it loads scenes on players
1. open project2. run all in standalone player Actual behaviour: tests have its scene index printed out twice or once or none at all... Read more
Receiver can not keep up with the amount of data sent error when writing...
When trying to get reference images for more than about 10 screenshots when using the grahics playmode test framework (included in t... Read more
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