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[Test Framework] nunit folder contains `This is a custom build DONT incl...
Inside your project folder, navigate to: Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom Note the file named "Thi... Read more
Editor crashes with "The file 'MemoryStream' is corrupted!" when setting...
How to reproduce: 1. Open the attached 'project-1244125.zip' project 2. In the 'Project Settings' > 'Player' > 'Other Settings' remo... Read more
Command line testing in batchmode with legacy -runEditorTests is not equ...
How to reproduce: 1. Download tester-submitted project (MainProject.zip) 2. Make sure the Library folder is not present in the root ... Read more
[2018.4] TestRunner skips tests with [Category] Attribute in Unity 2018.4
Reproduction steps: 1. Open attached project "TestTestProject2018.zip" 2. "Run all" in the Test Runner 3. Observe the Triangle categ... Read more
Calling Reinterpret<bool> on NativeArray<byte> fails with 'Expected: Tru...
How to reproduce: 1. Open user-submitted project (NativeArrayBug.zip) 2. Open Window > General >Test Runner 3. Run All Edit Mode tes... Read more
Running tests without --automation shows utp message about memory leaks
In https://forum.unity.com/threads/test-runner-fails-when-using-gitlab-ci.753671/ the user reports seeing a utp message about memory... Read more
Fix Integration Test stalls after failure to connect to WindowServer
When running the Unity Integration Test suite to run integration tests on real devices on a build machine, the tests stall indefinit... Read more
[TestRunner] Calling a Coroutine which waits for a few frames in Edit Mo...
Reproduction steps: 1. Open "coroutine_delay.zip" project 2. Open the Test Runner 3. "Run All" Edit Mode Tests Expected Result: All... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce: 1. Open the attached project "Nunit_case" 2. Go to Window -> General -> Test Runner 3. Run any of the given tests ... Read more
[Android] TestRunner does not recognize a crash when running tests on An...
Steps to reproduce: - Install Unity Editor version 2019.1.0f2 with Android support - Open the project contained in ParticleCrashTest... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes