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Fixed
Fixed in 2022.3.65f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Votes
1
Found in
2022.3.62f1
6000.0.50f1
6000.1.5f1
6000.2.0b4
6000.3.0a1
Issue ID
UUM-107890
Regression
Yes
Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
How to reproduce:
1. Create and open a new project
2. In the Hierarchy, right click and select UI > Scroll view
3. Drag and drop the created “Canvas” GameObject into the Project tab, to create a prefab
4. Back in the Hierarchy, click on the arrow to the right of the “Canvas” GameObject
5. In the Hierarchy, select the “Scroll View” GameObject
6. In the Inspector, “Rect Transform” component, change the value of “Width” field to 3000
7. In the Hierarchy, click the arrow to the left of the Prefab name (in this instance “Canvas”)
8. Repeat step 5
9. Observe the Inspector
Expected result: The “Width” value is 3000
Actual result: The “Width” value is 30
Reproducible with: 2022.3.62f1, 2023.3.0b7, 6000.0.50f1, 6000.1.5f1, 6000.2.0b4
Not reproducible with: 2021.3.52f1, 2023.3.0b6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- When another value is changed, the previous one gets updated properly
- All values within “Rect Transform” component are affected
- Other UI elements are also affected (Button, Slider etc.)
- Editing prefab in both “in isolation” and “in context” reproduces the issue
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Arganoid
Feb 23, 2026 14:33
This is occurring for me on 6000.3.7f1