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[Canvas] Canvases rendering order doesn't depend on their positions in h...
Steps to reproduce: 1. Open attached project 2. Open scene 'TestScene' 3. Run it and notice that two canvas objects ('testCanvas1' ... Read more
[Animator][CullingMode] Canvas elements don't animate when on-screen; Ot...
Steps to reproduce: 1. Download and open the attached project 2. Open scene "Scene" 3. Press play 4. Observe square animations Expe... Read more
If Canvas Scale Mode is "Scale With Screen Size" the text and its UI Tex...
Reproduction Steps: 1. Open Project "Test017" 2. Open test scene 3. Look at the Game View window and notice that there are text fiel... Read more
[Mesh] Script with overriden OnPopulateMesh() and UpdateMaterial() cause...
Repro steps: 1) Open the project and scene Crash 2) Select Canvas -> MultiImage 3) Click checkbox to enable/disable MultiImage objec... Read more
ArgumentOutOfRangeException if input field, which belongs to a vertical ...
Steps to reproduce: 1. Open attached project 2. Open scene "1" 3. Select "Canvas>Panel>InputField" game object and notice that its ... Read more
[RectTransform] Adding RectTransform to an object which is missing a pre...
Steps to reproduce: 1. Create new project 2. Add empty GameObject to hierarchy 3. Add another GameObject as a child of previously c... Read more
Devanagari Indic scripts are rendered incorrectly in Editor/Player
Unity Editor/Player can’t render Devanagari Indic scripts correctly. For example, the word “विकल्प” is rendered as the following ima... Read more
Setting Cursor.lockState from Locked to CursorLockMode.None, returns unc...
Reproduction steps: 1. Open attached project (Cursor.zip) 2. Open "3D Objects" scene 3. Hit play 4. Press "space" to lock the cursor... Read more
UI elements with negative values are not sorted correctly
To reproduce the issue follow the steps: 1. Open "UIParticles" project 2. Open "UIParticles" scene 3. Run the scene "UIParticles" 4.... Read more
Setting the texture from a UI RawImage with a external texture causes wr...
To reproduce: 1. Open attached project 2. Add a new script to the RawImage Object and add this line to Update(): if(gameObject.GetC... Read more
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