Search Issue Tracker
Won't Fix
Votes
0
Found in
5.1.1f1
Issue ID
713497
Regression
No
[Canvas] Canvases rendering order doesn't depend on their positions in hierarchy
Steps to reproduce:
1. Open attached project
2. Open scene 'TestScene'
3. Run it and notice that two canvas objects ('testCanvas1' and 'testCanvas2') are created and only testCanvas1 is visible
4. Change their position in hierarchy and notice that rendering order stays the same
5. Disable and enable testCanvas2 and notice that now it's rendered on top of the testCanvas1
Workaround: Sort order can be used as a workaround
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment