Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0f3
Issue ID
827172
Regression
No
If Canvas Scale Mode is "Scale With Screen Size" the text and its UI Text field does not scale evenly
Reproduction Steps:
1. Open Project "Test017"
2. Open test scene
3. Look at the Game View window and notice that there are text fields
4. Notice that Canvas UI Scale Mode is "Scale With Screen Size"
4. Resize the Game View window (hight)
5. Notice that the amount of rows of text in the TextFields differs depending on the scale
Expected Behaviour: Resizing the Canvas Text field and text inside scales equally
Actual Results: If Text Field is just about the right size you can notice that text and its field does not scale equally
Reproduced on versions: Unity 5.3.4f1, 5.3.6p4, 5.4.0f3, 5.4.0p4, 5.5.0b2
Note: Text Vertical Overflow is set Truncate to make the issue visible. If text line disappears it means that UI Text and text inside it was not scaled evenly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment