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Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
[UI] Input Delay in 5.2 (not in 5.1)
In version 5.2 there is a delay when attempting to navigate through UI using an axis, which is not present in version 5.1. Reproduc... Read more
When a Scrollbar is set on a ScrollRect you can no longer control the si...
How to reproduce: 1. Open the attached project 2. Open "Test" scene (it has ScrollRect created, a content view for the ScrollRect,... Read more
Selecting game object in the hierarchy after adding Text component via s...
Steps to reproduce: 1. Open attached project "componenttest.zip" 2. Open "1" scene 3. Enter play mode - Object is created via script... Read more
A CanvasRenderer with multiple materials doesn't render correctly when r...
Steps to reproduce: 1. Open attached project "RenderIssue.zip" 2. Expand Canvas game object and delete one Image for blue material t... Read more
ScrollRect performance is very slow when its 'Content' object contains c...
- The ScrollRect component in Unity's UI performs very slowly when its 'Content' contains children objects containing LayoutGroup su... Read more
SceneView/GameView repaint is delayed when any of Auto Layout Components...
Steps to reproduce: 1. Open the attached project 2. Open 'Canvas Repaint Repro' scene 3. Select the 'TextMeshPro Text' game object ... Read more
[UI] [CanvasRenderer] CanvasRenderer.SetMesh results in miscolored, blue...
To reproduce: 1. Open the project and TestScene in it 2. In the sample, select Canvas > Custom Mesh. 3. See the mesh data in the ins... Read more
Unity crashes at <IndexBufferD3D9::EndWriteIndices> when canvas shows up...
Reproduction steps: 1. Open the attached file; 2. Enter the Play mode; 3. In the upper right corner find 'Locker(Container)' and pre... Read more
Parent Layers referencing child sublayers anchors fails
h3. Description Layers can reference anchors generated from sublayers. This should not be allowed, as parents execute prior to th... Read more
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