Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
0.0.2-exp.1
Issue ID
ENVB-465
Regression
No
Parent Layers referencing child sublayers anchors fails
h3. Description
Layers can reference anchors generated from sublayers. This should not be allowed, as parents execute prior to their sublayers, meaning the data is not available.
h3. Repro Steps
# Create a new layer
# Create a sublayer Height Stamp
# Add texture and place the stamp
# Add an anchor to the output of the stamp
## Name this anchor
# Return to the parent Layer and add a Fill mask modifier
# Reference the channel: anchor name
h3. Actual Results
The layer fails to render
h3. Expected Results
The channel is not available.
h3. Versions
h4. Editor Version
h4. Git Repo Commit or Package Version
master repo 2022/10/05
dc9dff5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning "Unable to load Unity.Android.Gradle's referenced assembly NiceIO ..." when recompiling scripts
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
Resolution Note:
Can no longer repro with asset layer