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Fixed in 5.5.0
Votes
11
Found in
5.1.2p1
Issue ID
734151
Regression
Yes
[UI] Input Delay in 5.2 (not in 5.1)
In version 5.2 there is a delay when attempting to navigate through UI using an axis, which is not present in version 5.1.
Reproduction Steps:
1. Connect a controller/gamepad
2. Open the attached project using Unity 5.2
3. Run the scene and attempt to navigate between the buttons
4. Observe a noticeable delay before navigation occurs
Desire outcome: When navigating, the first movement should be instantaneous, only delaying between subsequent events.
Note that when pulling the StandaloneInputModule from the 5.1 branch of our UI repro on Bitbucket, this issue is resolved, so a workaround is available at the moment.
Comments (7)
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bronzewulf
Feb 03, 2016 19:48
@CodeHorizon
Your solution worked perfectly. Thanks!
Svnyster
Dec 18, 2015 19:37
@CodeHorizon
Thanks for the workaround! It's working great in 5.3.0f4.
CodeHorizon
Dec 15, 2015 10:35
@Cenda
Goto: https://bitbucket.org/Unity-Technologies/ui/src/a2fac7823eb6006b7be7141a7d549fc2ecbfa0ae/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs?at=5.2&fileviewer=file-view-default
Select branch 5.1, and the latest commit from it: 5.1.1f1
Copy all the StandaloneInputModule class code and paste it to your project script class, eg. FixedInputModule.cs.
Change class name and constructor in FixedInputModule.cs from StandaloneInputModule to FixedInputModule
In EventSystem game object, delete StandaloneInputModule and add your new FixedInputModule.
Works for me ;)
CodeHorizon
Dec 15, 2015 10:08
Same problem here. Looks like the Event System / Standalone Input Module is having trouble with handling a gamepad.
Cenda
Dec 14, 2015 04:32
There are many new bugs in the Unity 5.2 with gamepad :( I reported it before 2 months, but nothing. Can you explain how use bitbucket for fix? Thanks
svenneve
Dec 03, 2015 14:29
Still persists in 5.2.3f1.
Had to switch to get latest Oculus drivers (0.8) working, and of course it introduces so much crap again (UI scaler bugs) and to top it of, this bloody delay bug.
Seeing someone already fixed the bitbucket source, i wonder why this hasn't been added to the trunk of Unity.
soulareus
Nov 06, 2015 00:47
This bug is really disruptive to our project. Could cause a delay in Steam release if not fixed very soon.