Search Issue Tracker
When playing the scene sprites gets garbled in Canvas Renderer when text...
How to reproduce: o the run the project: 1. Open the test project 2. Change the target platform to Android a. Se... Read more
Cache server mode changes to previous after reopening Unity
To reproduce: 1. Open user's project 2. Go to 'Unity'->'Preferences' 3. Go to 'Cache server' tab and set mode to 'Local' (Do not cli... Read more
[UI] Fill origin flips when multi-selecting filled images with different...
Repro steps: 1. Open Scene1 from attached project. 2 In the Hierarchy, expand the canvas so Image A and Image B can be seen. 3. Sele... Read more
Crash after adding Component Canvas
Reproduction steps: 1. Create New Project. 2. Create Canvas. 3. Create another Canvas. (Child of previous one). 4. Create one more C... Read more
Toggle state is not reflected in Scene/Game view in edit mode
Toggle state is not reflected in edit mode Toggle state (Is On) is not reflected in Scene/Game view. Steps to reproduce: 1. Create... Read more
Instantiated canvas element size is different from original element if s...
Steps to reproduce: 1. Download 864193_repro.zip and open "new" scene 2. Press play. Notice instantiated buttons are different scale... Read more
If you load a scene using OnPointerDown, the OnPointerUp method is not c...
Reproduction steps: 1. Open my attached project 2. Open scene1 3. Enter Play mode 4. Click on the button Result: OnPointerDown() is... Read more
[UI]Disabling a nested canvas inside another nested canvas moves the Ima...
Steps to reproduce: 1. Download and open the attached project 2. Disable the "Nested1" gameobject 3. Enable the "Nested1" gameobject... Read more
A value of Fill Origin setting of UI images becomes the same, after the ...
Reproduction steps: 1. Open the attached project "case868631_test"; 2. Open the scene "test"; 3. Observe the Fill Origin values of t... Read more
Having GO with any Renderer (except Canvas Renderer) inside Canvas with ...
Steps to reproduce: 1. Open user attached project 2. Open scene 'Test' 3. Enter play mode, errors thrown in console Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window