Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
868631
Regression
No
A value of Fill Origin setting of UI images becomes the same, after the images are selected at the same time
Reproduction steps:
1. Open the attached project "case868631_test";
2. Open the scene "test";
3. Observe the Fill Origin values of the gameobjects "Image" and "Image2";
4. Select both gameobjects: "Image" and "Image2";
5. Observe the Fill Origin values of the gameobjects "Image" and "Image2";
Actual result: the Fill Origin values become the same, after the selection.
Expected result: the Fill Origin values should stay different.
Reproducible with: 5.3.6f1, 5.4.1f1, 5.5.0f3, 5.6.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “Open” button in Inspector > “High Quality Lines” Override throws “Item m_RenderPipelineSettings.supportHighQualityLineRendering not found” warning
- Overlays are immediately undocked when the Overlay is docked to the right side of Scene View and the Overlay's Handle is clicked
- Crash in PhysicsManager::IgnoreCollision when a GameObject with “Is Trigger” enabled enters a collision in a specific project
- Selecting unsupported Material in Physically Based Sky throws “RenderingCommandBuffer” errors instead of error help box in Inspector window
- Undo and redo does not update color field pop-up window after undoing other events outside the pop-up window
This is a duplicate of issue #863930