Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
868631
Regression
No
A value of Fill Origin setting of UI images becomes the same, after the images are selected at the same time
Reproduction steps:
1. Open the attached project "case868631_test";
2. Open the scene "test";
3. Observe the Fill Origin values of the gameobjects "Image" and "Image2";
4. Select both gameobjects: "Image" and "Image2";
5. Observe the Fill Origin values of the gameobjects "Image" and "Image2";
Actual result: the Fill Origin values become the same, after the selection.
Expected result: the Fill Origin values should stay different.
Reproducible with: 5.3.6f1, 5.4.1f1, 5.5.0f3, 5.6.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "cannot map expression to ps_4_0 instruction set" in Shader Graph preview when using the GATHER_RED_TEXTURE2D macro in custom hlsl function
- Sprite Renderer image is changed when Mask Interaction is turned by C# script
- URP Player remains in Windows Background processes when the application is closed
- [Android] The built-in URP shaders Lit, Complex Lit and the Simple Lit are not rendered when built on Android devices with an Adreno 300 series GPUs
- "Radio Button" disappears when added under the "RadioButtonGroup" and the parent Visual Element is selected
This is a duplicate of issue #863930