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[OnClick] Function with "Long" variable type doesn't show up in the func...
Reproduction steps: 1. Open the attached "Archive" project. 2. Check three scripts in the "Assets" folder. - Each one takes differe... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce: 1. Open the scene 2. Change "Size" field in orthographic camera 3. Notice how canvas size does not change in Scene vie... Read more
Layout Groups scales its items wrongly if they have custom sprites. UI e...
Reproduction Steps: 1. Open attached project 2. Notice that there are four panels with Layout Group Components on them 3. Notice tha... Read more
UI element doesn't reset it's position into normal state after animating...
Steps to reproduce : - create a button and set the Transition to Animation - generate an animator controller - create an animation ... Read more
Text outline has missing bits when used on small and sharp fonts
1. Open 'FontOutline' project 2. Open scene 'examplescene' 3. Notice that some bits on the font don't have an outline Reproduced on... Read more
A CanvasRenderer with multiple materials doesn't render correctly when r...
Steps to reproduce: 1. Open attached project "RenderIssue.zip" 2. Expand Canvas game object and delete one Image for blue material t... Read more
Word Space Canvas doesn't show up in Frame Debugger when debugging a Sta...
To reproduce: 1. Open the attached project 2. Enable "Run In Background" 3. Build and run the project 4. Open the Frame Debugger win... Read more
Transform.SetParent() with worldPositionStays = false sometimes results ...
How to reproduce: 1. Open user's attached project 2. Open scene 'Main' 3. Enter play mode 4. Click 'Add Image' button 4.1. If create... Read more
OnPointerDown doesn't return the pressed UI elements
OnPointerDown() does not return the UI element that is clicked on; data.pointerPress gameObject is null. Steps to reproduce: 1) Ope... Read more
[UI] Rich text hidden characters are taken into account in Statistics (T...
If we write some rich text with tags like <b>Text</b>, the tags are hidden, however every hidden character is taken into account wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running