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[UI] ScrollView's Scrollbar handle broken with inactive gameobject as Vi...
To reproduce:1. Open attached Unity project "UI-BUG-5.zip"2. Open "test" scene3. In the Hierarchy, locate "Scroll View Broken" scrol... Read more
[Android][UI] disappears on high resolution Android phones
Steps to reproduce:1. Open user's attached project "vectorfieldgame.zip"2. Build it to Android3. Open it and notice there is no UI c... Read more
Vertical scrollbar in a Scroll View doesn't stay in the right position w...
To reproduce: 1. Open the project, attached by the user (asda.zip)2. Open the "scene" scene3. Select the Scroll View in the Hierarch... Read more
Tangent data of UI vertex changes every time when changing the scale of ...
To reproduce: 1. Open the project, attached by the user (UICustomData.zip)2. Open the "MyText" scene3. Enter Play mode4. Press the b... Read more
Unity crashes when undoing the deletion of UI object that was a part of ...
Reproduction steps:1. Open project ("Reproj project").2. Drag prefab "Canvas" to the scene.3. Delete gameobject "Text" from Canvas t... Read more
[UI] Scroll View Template's Scrollbars overlap when it is created
Reproduction steps:1. Create a new Unity Project2. Create a UI Canvas and create a child ScrollView on it Expected result: Created S... Read more
Input Field's width doesn't change after entering specific combinations ...
How to reproduce it:1. Open the user's attached project "UITestProject.zip"2. Load the "SampleScene" Scene3. Enter the Play Mode4. I... Read more
[uGUI] Input Field text can only be submitted using "enter" button
Reproduction steps:1. Create a new project2. Create an Input Field3. Enter Play Mode, select the Input Field and enter some text4. P... Read more
TextMeshPro UGUI is not masked when objects are rendered behind it
To reproduce:1. Open my attached project2. Observe the scene (check picture attached) Expected: TextMeshPro UI text is being maskedA... Read more
The UI isn't populated with data in the Player when using data from a .g...
Reproduction steps:1. Open the user's attached project2. Open Assets/APP/ModelLoader/GLTF_ModelLoader.cs3. Inside the "LoadLocalFile... Read more
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