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Custom Audio Asset doesn't emit sound when played in Timeline
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Select the "Timeline" GameObject from the Hierarchy ... Read more
[Timeline] Changing PlayableDirector.time causes gaps in audio
Reproduction steps: 1. Open project in "AudioLoopTest.zip" 2. Select "Sound" in Hierarchy window 3. Window -> Sequencing -> Timeline... Read more
Timeline styles are not loaded when going into play mode
Record button goes invisible, Mode icons are overlapped and unable to downgrade timeline package on editing track offset position of... Read more
Initial position of the Timeline FBX animation doesn't match with the FB...
How to reproduce: 1. Open attached project ("1176983.zip") 2. Open SampleScene scene Expected result: Timeline version of "racanim"... Read more
Timeline Animation skips sampling when an Animation has a sharp transiti...
Steps to reproduce: 1. Open users attached project "ScalingFrameLate.zip" 2. Open "SampleScene" 3. Select "Head" GameObject 4. In th... Read more
Timeline using DSP clock is delayed if frame rate is unstable before pla...
Steps to reproduce: 1. Download the attached project and open "boot" scene 2. Enter play mode and wait until a new scene is loaded 3... Read more
Crashes on scripting_object_get_class when Timeline plays and script is ...
How to reproduce: 1. Open Test.zip 2. Open SampleScene 3. Enter the Play Mode 4. Open CrashUnity.cs script 5. Edit it(add a space/ne... Read more
Playable Director's Playable field lacks Context menu when Overriding it...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "PlayableDirectorAssetMissingRevert.zip" Project 2. Click on the "... Read more
Animated child objects' rotations are not reset when exiting Timeline pr...
How to reproduce: 1. Open the attached project '1165295repro' 2. Ensure that Cube object's rotation is 0 0 0 3. Click on 'GameObject... Read more
UI GameObject's Director's Current Time is not reset to 0 when it ends o...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "NotificationFinalFrame.zip" Project 2. Enter Play Mode 3. After t... Read more
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