Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.4.4f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1169966
Regression
No
Timeline using DSP clock is delayed if frame rate is unstable before playing the timeline
Steps to reproduce:
1. Download the attached project and open "boot" scene
2. Enter play mode and wait until a new scene is loaded
3. In the top left corner, will be displayed Timelines info. Notice that the delay is ~2s
- In the Standalone player, the delay is ~0.05s. Similar delay is present when testing on low-end hardware (surface 3)
- In the Xbox One player, the delay is ~5s
Alternative reproduction steps:
1. Disable cycle Waster script
2. Enter play mode
3. Before the new scene is loaded open any menu in the toolbar
4. Wait for ~10s. close menu by focusing the Game window
5. When new is is loaded notice that the Timeline is delayed 20s or more.
Results: Player lag or unstable frame rate can delay the Timelines start when Timeline is using DSP Clock as an update method
Reproduced with: 2019.3.0a11, 2019.2.0f1, 2019.1.12f1, 2018.4.5f1, 2017.4.30f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment