Search Issue Tracker

0
votes
Fixed

[M1] Crash when importing an image with Crunched compression

Texture

-

Jun 22, 2021

-

Version/s: 2021.2, 2021.2.0a19, 2022.1

Reproduction steps:1. Open the attached project "crunchTest"2. If the crash does not occur, reimport the file "Assets/1138973.jpg" R... Read more

3
votes
Fixed

[iOS] Unable to create Texture2D's with ASTC_RGBA_4x4 texture format at ...

Texture

-

Sep 11, 2020

-

Version/s: 2019.1.0a1, 2019.4, 2019.4.10f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'ASTCTester.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open t... Read more

0
votes
Fixed

Texture 'Read/Write' option does not double the memory in Profiler

Texture

-

Jul 09, 2020

-

Version/s: 2019.3.0f3, 2019.4.1f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "TextureReadWriteMemory.zip" and scene "test"2. Open File -> Build Settings3. Make sure... Read more

0
votes
Fixed

Texture Streaming not loading correct mips and not respecting QualitySet...

Texture

-

Jun 10, 2020

-

Version/s: 2018.4, 2019.3.10f1, 2020.2

How to reproduce:1. Open the attached '1254505.zip' project2. Open 'SampleScene' Scene3. Build for iOS and open the Xcode project4. ... Read more

0
votes
Fixed

Using Texture2D.EXRFlags.CompressPIZ causes StackOverflowException

Texture

-

Feb 04, 2021

-

Version/s: 2019.1.0a6, 2020.2, 2020.2.2f1, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Select QA/Encode Texture to PIZ EXR3. Observe the Console window Expected r... Read more

0
votes
Fixed

Crash during ASTC texture compression

Texture

-

Jan 05, 2020

-

Version/s: 2019.2, 2019.2.9f1, 2019.3, 2020.1

Steps to reproduce:1. Open User-supplied project2. Go to Scenes -> Sample Scene3. Generate Lighting Expected: no crashActual: cra... Read more

0
votes
Duplicate

Some Sprites are fragmented when added to Sprite Atlas

Texture

-

Jul 31, 2021

-

Version/s: 2020.2.0b9, 2020.3.15f1c1

Reproduction steps:1. Open the attached project ("TestAtlas")2. Switch to Android build platform3. Create a new Sprite Atlas by clic... Read more

0
votes
Fixed

RenderTexture wrap mode does nothing

Texture

-

Nov 14, 2020

-

Version/s:

RenderTextures completely ignores the wrap mode set in the inspector when they are sampled in a shader. Tested in 2020.2.0b8 and 202... Read more

0
votes
Fixed

'Alpha from Grayscale' doesn't work when the source texture is a 16-bit ...

Texture

-

Apr 09, 2021

-

Version/s: 2020.2.0a12, 2020.3, 2020.3.1f1, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project2. In the Assets folder select 'SnowPuff_01_PNG_16bits'3. In the Preview section... Read more

0
votes
Fixed

Texture with Alpha Source set to Create From Grayscale and Alpha is Tran...

Texture

-

Feb 23, 2021

-

Version/s: 2020.2.0a11, 2020.2.5f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open attached project "1317030.zip"2. Click on "BaseGround1" in the Assets folder3. In Inspector window, notic... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.