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0
votes
Fixed

Crash on tt_cmap4_char_map_binary when rebuilding Library folder

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Apr 13, 2021

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Version/s: 2020.2.6f1, 2021.1.0b7, 2021.1.2f1, 2021.2.0a4

How to reproduce: 1. Open the attached ”1328789_CrashRepro” project Expected result: Project opens Actual result: Project crashes ... Read more

1
votes
Fixed

[Text] Default Text preset is not applied when creating a new Text object

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Apr 11, 2021

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Version/s: 2018.4, 2019.4, 2020.2.1f1, 2020.3, 2021.1, 2021.2

Steps to reproduce: 1. Download and open the project "text_preset.zip" 2. Check if the default Text Preset is set to "PixelFont" (Ed... Read more

1
votes
Duplicate

[TextMeshPro] Text with "LiberationSans SDF - Fallback" Font disappears ...

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Mar 24, 2021

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Version/s: 2021.1.0a1, 2021.1.0f1, 2021.2

How to reproduce it: 1. Open the attached project "1324096.zip" 2. Load the "Map 1" Scene 3. Save the Scene by clicking the Menu Bar... Read more

0
votes
By Design

Text is blurry when rendered with TextMeshPro Component but is clear wit...

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Mar 18, 2021

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Version/s: 2019.4, 2020.2.6f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "TMPro3DTextBlurryReproducer.zip" project 2. Open the "arena" Scene 3. Enter Play Mode... Read more

0
votes
Fixed

Editor crashes on TextCore.LowLevel.FontEngine.GetGlyphIndex when buildi...

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Mar 03, 2021

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Version/s: 2019.4, 2020.2.6f1, 2020.3, 2021.1

How to reproduce: 1. Open the attached project 2. Click File > Build Settings 3. Build the project Expected result: The game builds... Read more

0
votes
Fixed

[Text] Windows Failed to load on enabling 'UI Toolkit Live Reload' optio...

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Mar 03, 2021

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Version/s: 2021.2.0a4, 2021.2.0a7

From 'Text' windows, when 'Font Asset Creator' or 'Sprite Importer' window is opened then on enabling 'UI Toolkit Live Reload' optio... Read more

0
votes
By Design

Newly made projects don't start with Text Mesh Pro latest verified version

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Nov 03, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0b10, 2021.1

To repro: - Start a new project with the latest 2020.2 - Go to Package Manager - Notice that the TMP package already need to be upda... Read more

0
votes
Fixed

Text from edited prefab's component does not account for bold style when...

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Sep 02, 2020

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Version/s: 2020.1.0a5, 2020.1.3f1, 2020.2

Reproduction steps: 1. Open attached project "TextPosition.zip" and scene "SampleScene" 2. In Hierarchy window, select Canvas/Edited... Read more

0
votes
Fixed

[IMGUI] Reset Functionality doesn't work for Custom Font Asset

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Aug 05, 2020

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Version/s: 2017.4.40f1, 2018.4, 2019.4, 2020.1, 2020.2, 2020.2.0a20

Reset Functionality doesn't work for Following Properties under Custom Font Asset 1) Default Material 2) Character Spacing 3) Charac... Read more

0
votes
Fixed

Changes to TextMesh.color can be rendered a frame too early

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Jun 01, 2020

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Version/s: 2019.3.0a10, 2019.3.14f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached TimingTextBug2019.zip project 2. Enter the Play mode and inspect the Game view 3. If the iss... Read more

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