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0
votes
By Design

All terrain brushes are Read-Only, and the sliders are missing

Terrain

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Feb 04, 2022

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Version/s: 2022.1.0b4

Steps:1. Open editor2. Right click in Hierarchy3. Choose 3D object, then Terrain4. Add terrain tools in Package Manager5. View previ... Read more

0
votes
Duplicate

Trees are highlighted as if they were selected

Terrain

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Feb 04, 2022

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Version/s: 2022.1.0b4

Steps:1. Create Terrain in new scene2. Add tree in inspector3. Start painting trees to the terrain. All trees are highlighted, and r... Read more

0
votes
By Design

Moving to one Terrain while sculpting/painting another affects the first...

Terrain

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Feb 22, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.9f1, 2022.1, 2022.2

How to reproduce:1. Open the attached "case_1405099" project2. Open the "SampleScene" Scene3. Select the "Terrain (1)" GameObject in... Read more

0
votes
Fixed

5+ terrain layers causes memory leak and soft-locks Editor

Terrain

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Nov 17, 2021

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Version/s: 2021.2, 2021.2.2f1, 2022.1

Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effective... Read more

1
votes
Fixed

URP Terrain Shaders are always included when building on any target plat...

Terrain

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Jun 16, 2025

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Version/s: 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6

Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles” and under Platform settings enable “Developme... Read more

0
votes
Fixed

[URP] Terrain isn't affected by Ambient light when created with TerrainT...

Terrain

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Feb 04, 2022

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Version/s: 2021.2.0b14, 2021.2.10f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the user's attached "My project (5)" project2. Observe the Scene view in the "SampleScene" Scene Expected r... Read more

0
votes
Fixed

SpeedTreeImporter asserts when mesh is empty on Debug Editor

Terrain

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May 17, 2022

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Version/s: 2021.3, 2021.3.1f1

How to reproduce:1. Build Unity Editor from source code in Debug mode2. Open the attached project "1234531 SpeedTreeImporter asserts... Read more

5
votes
Fixed

TerrainData.AwakeFromLoad takes around 13-19 ms after loading a Terrain ...

Terrain

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May 27, 2022

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Version/s: 2020.3.26f1

How to reproduce:1. Open the attached project ("TerrainBundleTest.zip")2. Open Profiler if it's not open (Ctrl/command + 7)3. Enter ... Read more

2
votes
Fixed

Terrain creates a "Tree Imposter Texture" for a tree when the tree does ...

Terrain

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Aug 29, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9

Reproduction steps:1. Open the “IN-14574_TreeImposterTexture“ project and open the “Main” scene2. In Memory Profiler capture a snaps... Read more

0
votes
Won't Fix

[mobile] The shape of a Terrain differs when using Draw Instanced with d...

Terrain

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Jan 13, 2023

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Version/s: 2020.3.44f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a25

How to reproduce:1. Open the attached Project "TerrainInstancing" with iOS or Android as the Build Target2. Open the Scene "SampleSc... Read more

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