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0
votes
By Design

All terrain brushes are Read-Only, and the sliders are missing

Terrain

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Feb 04, 2022

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Version/s: 2022.1.0b4

Steps:1. Open editor2. Right click in Hierarchy3. Choose 3D object, then Terrain4. Add terrain tools in Package Manager5. View previ... Read more

0
votes
Duplicate

Trees are highlighted as if they were selected

Terrain

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Feb 04, 2022

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Version/s: 2022.1.0b4

Steps:1. Create Terrain in new scene2. Add tree in inspector3. Start painting trees to the terrain. All trees are highlighted, and r... Read more

0
votes
By Design

Moving to one Terrain while sculpting/painting another affects the first...

Terrain

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Feb 22, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.9f1, 2022.1, 2022.2

How to reproduce:1. Open the attached "case_1405099" project2. Open the "SampleScene" Scene3. Select the "Terrain (1)" GameObject in... Read more

0
votes
Fixed

5+ terrain layers causes memory leak and soft-locks Editor

Terrain

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Nov 17, 2021

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Version/s: 2021.2, 2021.2.2f1, 2022.1

Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effective... Read more

1
votes
Fixed

Crash on TerrainData_CUSTOM_Internal_SetDetailLayer_Injected when using ...

Terrain

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Feb 10, 2023

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Version/s: 2022.2.6f1, 2023.1.0b4, 2023.2.0a2

Reproduction steps:1. Open the attached project “IN-29656“2. In the Hierarchy select any child Terrain of the “Map“ GameObject3. In ... Read more

0
votes
Fixed

[URP] Terrain isn't affected by Ambient light when created with TerrainT...

Terrain

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Feb 04, 2022

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Version/s: 2021.2.0b14, 2021.2.10f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the user's attached "My project (5)" project2. Observe the Scene view in the "SampleScene" Scene Expected r... Read more

0
votes
Fixed

SpeedTreeImporter asserts when mesh is empty on Debug Editor

Terrain

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May 17, 2022

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Version/s: 2021.3, 2021.3.1f1

How to reproduce:1. Build Unity Editor from source code in Debug mode2. Open the attached project "1234531 SpeedTreeImporter asserts... Read more

5
votes
Fixed

TerrainData.AwakeFromLoad takes around 13-19 ms after loading a Terrain ...

Terrain

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May 27, 2022

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Version/s: 2020.3.26f1

How to reproduce:1. Open the attached project ("TerrainBundleTest.zip")2. Open Profiler if it's not open (Ctrl/command + 7)3. Enter ... Read more

2
votes
Fixed

Terrain creates a "Tree Imposter Texture" for a tree when the tree does ...

Terrain

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Aug 29, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9

Reproduction steps:1. Open the “IN-14574_TreeImposterTexture“ project and open the “Main” scene2. In Memory Profiler capture a snaps... Read more

0
votes
Fixed

Crash on "QueryComponentByType" when entering Play Mode if setting "useI...

Terrain

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Oct 21, 2022

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Version/s: 2021.3.12f1, 2022.1.20f1, 2022.2.0b11, 2023.1.0a14, 2023.2.0a1

How to reproduce:1. Open the attached project “Terrain.zip”2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. E... Read more

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