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Fixed
Fixed in 2023.1.X, 6000.0.66f1, 6000.3.4f1, 6000.4.0b5, 6000.5.0a5
Votes
2
Found in
2020.3.39f1
2021.3.9f1
2022.1.15f1
2022.2.0b7
2023.1.0a9
Issue ID
UUM-12996
Regression
No
Terrain creates a "Tree Imposter Texture" for a tree when the tree does not use it
Reproduction steps:
1. Open the “IN-14574_TreeImposterTexture“ project and open the “Main” scene
2. In Memory Profiler capture a snapshot and select it
3. In newer Memory Profiler versions:
3.1. Open the ”Unity Objects” tab
3.2. Search for “Tree Imposter Texture“
4. In older Memory Profiler versions:
4.1. Open the “Objects and Allocations“ tab
4.2. Click the “Name“ column and select “Match…”
4.3. Input “Tree Imposter Texture“
Expected result: Total size is 0 KB because the used trees do not use the imposter system
Actual result: Total size is above 0 KB (for example 500 KB)
Reproduced in: 2020.3.39f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9
Reproduced using: Windows 11, macOS Monterey 12.0.1
Notes:
1. Especially severe for mobile builds as with higher amounts of trees it can take dozens of megabytes for unused assets
2. Detection of whether prototypes use the imposter texture or a way to tell the terrain not to generate this texture would be great
Comments (1)
-
Rottbott
Dec 02, 2025 11:13
This issue is wasting 15MB of memory in my Switch game, when I'm struggling hard for every megabyte.
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Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.4.0b5):
Fixed in 6000.4.0b5
Resolution Note (fix version 6000.3.4f1):
Fixed in 6000.3.4f1
Resolution Note (fix version 6000.0.66f1):
Fixed in 6000.0.66f1