Search Issue Tracker

Fixed

Fixed in 6000.4.0a1

Votes

1

Found in

2022.3.63f1

6000.0.51f1

6000.1.8f1

6000.2.0b6

Issue ID

UUM-109540

Regression

Yes

URP Terrain Shaders are always included when building on any target platform

-

Steps to reproduce:
1. Open the “user’s attached project”
2. Go to “File/Build Profiles” and under Platform settings enable “Development Build” and “Autoconnect Profiler”
3. Build and Run
4. Open “Window/Analysis/Memory Profiler” through the Main Menu
5. Press the “Capture New Snapshot” button
6. Open the snapshot and click on the “Unity Objects” tab

Expected result: There are no terrain shaders included in the build
Actual result: the "Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass", "Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass", and "Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit" are all included in the build and use memory

Reproducible with versions: 2022.3.63f1, 6000.0.39f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Not reproducible with versions: 6000.0.38f1
Couldn’t test with versions: 2021.3.53f1 (due to compiler errors)

Reproducible on: macOS 15.5 (M1 Max)
Not reproducible on: no other environment tested

  1. Resolution Note (fix version 6000.4.0a1):

    In UniversalRenderPipelineRuntimeShaders, terrainDetailLitShader, terrainDetailGrassBillboardShader, and terrainDetailGrassShader have been marked obsolete, and they have been added to UniversalRenderPipelineRuntimeTerrainShaders. Users' data in these settings will be automatically migrated over when the project is loaded.

    A new 'Include Terrain Shaders' option was added to the graphics settings, which users can disable if they do not wish for the shaders to be included in the build.

Add comment

Log in to post comment