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Won't Fix

Votes

0

Found in

2020.3.44f1

2021.3.16f1

2022.2.2f1

2023.1.0a25

Issue ID

UUM-22916

Regression

No

[mobile] The shape of a Terrain differs when using Draw Instanced with default Shader precision model

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How to reproduce:
1. Open the attached Project "TerrainInstancing" with iOS or Android as the Build Target
2. Open the Scene "SampleScene"
3. Enter Play Mode
4. In the Game View, switch between "Draw Instanced" using the Buttons on the screen
5. Compare the shape of the Terrain with both options

Expected result: the shape of the Terrain remains the same
Actual result: the shape of the Terrain differs

Reproducible with: 2020.3.44f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a25

Reproduced on:
- MacOS Editor (Intel); iOS Build Target
- MacOS Editor (Intel); Android Build Target

Did not reproduce on:
- MacOS Editor (Intel); Standalone Build Target

Notes:
- Changing the Shader precision model makes the issue no longer reproducible

  1. Resolution Note:

    This issue is deep within the Terrain system and we will not be able to address it without a major rewrite. Due to the complexity and risk associated with that we will be marking this as won't fix.

    However, you can work around this problem by lowering your Terrain Height variable in the Terrain Settings > Mesh Resolution. The lower you set the range, the more precise you modifications should become.

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