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[Tree Creator] Defaults to an uncompiled shader in URP project
The Tree Creator does not appear to work with URP -- the shader fails to compile. Read more
[Terrain] Paint layers: removing layer in the middle of stack and then u...
The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool Repro... Read more
[Terrain] Artifact appears on a Terrain in scene view on attaching the “...
[Terrain] Artifact appears on a Terrain in scene view on attaching the “TerrainCopier” script. When the “TerrainCopier” script is a... Read more
Painting with very low brush strength settings will cause unexpected noi...
Repro Steps: 1. Install the Terrain Tools Package 2. Create a Terrain Asset in the scene 3. Go to the painting tab on the Terrain ob... Read more
Changing scale of Tree prefab instance (in scene) and then undo/redo cha...
Tree Creator trees Repro Steps: 1. Create new project 2. Create a Tree object via GameObject -> 3D Object -> Tree 3. Create a Terra... Read more
Hovering mouse over various docked editor windows moves brush in the scene
Steps to reproduce: 1) Download attached project and open in Unity 2) Open "TerrainScene" 3) Make sure that terrain brush is visible... Read more
Terrain inspector is proposing a shader which isn't there
How to reproduce: Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game/commit/7c071502363c14d40da... Read more
"Dering Light Probes For Trees" Value is not named properly
1. Create a Terrain Object 2. Turn on Debug View in the Inspector 3. Observe all the variables that are on the Terrain Object Actua... Read more
[Terrain Tools] Texture Layers will occasionally disappear from the Terr...
Note: The repro rate on this issue is fairly low. Listed repro steps are potential repro for triggering this issue. Potential Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects