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Fixed in 2020.2.X

Fixed in 2018.4.X, 2019.4.X, 2020.1.X



Found in

Issue ID




[Terrain] Paint layers: removing layer in the middle of stack and then undoing changes all other layers



The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool

1. Add 3 Terrain Layers
2. Paint on terrain
3. Delete the middle Terrain Layer
4. Undo

Expected: The terrain should look exactly how it looked before deleting the middle Terrain Layer and the UI should reflect the same
Actuality: The Middle layer is now at the end and the splatmap of the terrain is mixed up.

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