Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
Issue ID
1276283
Regression
No
[Terrain] Paint layers: removing layer in the middle of stack and then undoing changes all other layers
The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool
Repro
1. Add 3 Terrain Layers
2. Paint on terrain
3. Delete the middle Terrain Layer
4. Undo
Expected: The terrain should look exactly how it looked before deleting the middle Terrain Layer and the UI should reflect the same
Actuality: The Middle layer is now at the end and the splatmap of the terrain is mixed up.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Xcode] "InfoPlist (English)" is required when "InfoPlist (English (United States))" already exists
- [tvOS] Crash when closing the On Screen Keyboard with tvOS version <15.0
- Temporal Anti-aliasing (TAA) produces severe artifacting when quality set to Very High
- [iOS] Player crashes when using “WebCamTexture” on specific iOS devices
- [Linux][IL2CPP] Player crash call stack is not displayed when the build is run with "-batchmode -nographics" arguments
Add comment