Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.2.0b2
2020.2.0b3
Issue ID
1276714
Regression
No
[Terrain] Artifact appears on a Terrain in scene view on attaching the “TerrainCopier” script
[Terrain] Artifact appears on a Terrain in scene view on attaching the “TerrainCopier” script.
When the “TerrainCopier” script is attached to the terrain, some Artifact appears on the terrain while painting in the scene view.
Steps to repro:
1.Create a new project.
2.Hierarchy > 3D object > Terrain
3.Attach "TerrainCopier.cs" script to the Terrain
4.Terrain > Zoom out > Paint terrain
5.Observe the Artifacts appearing on terrain
Actual Result:
Artifact appears on terrain
Expected Result:
Terrain is rendered without any artifacts.
Reproducible in:
2020.2.0b3, 2020.2.0b2
Note:
1. Unable to test on 2020.2.0b1, 2020.1, 2019.4, 2018.4 because of Bug ID 1152858
2. The issue is reproducible on macOS 10.15.2 and macOS 10.15.5 and unable to reproduce on macOS 10.15.1 and macOS 10.15
Environment:
macOS only
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Copying Terrain in this way is not a supported workflow for Terrain Objects