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[Terrain] The function TerrainData.GetDetailLayer only returns 0 or 1
To reproduce: 1) Open the attached project and scene 2) Select Terrain in Hierarchy 3) Right Click Terrain Detail Density Exporter i... Read more
Crash on QuadTreeNodeRenderer::AddAsRenderNode in a Scene which has a Pl...
How to reproduce: 1. Open the "CityStreets" Scene in the attached "case_1194200.zip" Unity project 2. Zoom in and out repeatedly in ... Read more
Material's RGBA output values are too high
1. Open the attached 'PostProcessNaNs.zip'project 2. Open 'SampleScene' Scene 3. Select 'Main Camera' GameObject in the Inspector 4.... Read more
Terrain beyond base map distance becomes black in Editor after exiting P...
Steps to reproduce: 1. Open user's attached project "New Unity Project (3).zip" 2. Open "SampleScene" 3. Enter Play mode 4. Turn off... Read more
Terrain geometry detail is permanently lost when switching to lower heig...
Steps to reproduce: 1. Download and open the attached TerrainHeightmapBug project 2. Select the Terrain game object 3. Go to Settin... Read more
Single RenderTexture leak when scattering texture using ScatterAlphamap/...
There is a single RenderTexture leak in editor source that occurs when modifying a Terrain's splatmaps with the painting API I'm as... Read more
Terrain shape doesn't match the collision surface when Heightmap Resolut...
To reproduce: 1. Open attached project ("case_1199680.zip") 2. Press Play 3. Observe the Sphere Game Object Expected result: The Sp... Read more
[URP] Terrain with "Draw Instanced" does not render when built with 'bat...
Steps to reproduce: 1. Build the project with the following command line: Unity.exe -projectPath <projectpath> -batchmode -buildTar... Read more
[Terrain] Editor crash on "SpookyHash::Short" when opening the scene
How to reproduce: 1. Open the attached "[Terrain] FTP.zip" project 2. Open the "06_AutomaticSpeedTreeInstancingLODs" scene (Assets -... Read more
In Profiler, Terrain.UpdateTreeBillboardTexture call takes up performanc...
How to reproduce: 1. Open attached project "TreeBillboardTest.zip" and scene "SampleScene" 2. Enter Play mode 3. Open Profiler Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used