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Not Reproducible

Votes

0

Found in

2018.3

2019.4.8f1

2020.1.6f1

2020.2.0b6

Issue ID

1285472

Regression

No

Single RenderTexture leak when scattering texture using ScatterAlphamap/EndPaintHeightmap

Terrain

-

There is a single RenderTexture leak in editor source that occurs when modifying a Terrain's splatmaps with the painting API

I'm assuming this is leaked in one of the deferred syncing functions like PaintContext.ApplyDelayedActions but haven't seen anything that looks like a leaked RenderTexture in the code yet. I'm making this assumption since it is happening once per paint op instead of every frame

Doesn't appear to happen in 2021.1.0a2

can lead to loss of work, viewport not rendering correctly, editor crash, etc.

  1. Resolution Note (2021.2.X):

    not reproducible

Comments (1)

  1. Usmaan320

    Oct 19, 2020 00:12

    You must be very careful while applying any solution because sometimes many forum members are not able to answer the question but still they answer it anyhow. So, It's important to confirm the solution and then apply it.

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