Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3
2019.4.8f1
2020.1.6f1
2020.2.0b6
Issue ID
1285472
Regression
No
Single RenderTexture leak when scattering texture using ScatterAlphamap/EndPaintHeightmap
There is a single RenderTexture leak in editor source that occurs when modifying a Terrain's splatmaps with the painting API
I'm assuming this is leaked in one of the deferred syncing functions like PaintContext.ApplyDelayedActions but haven't seen anything that looks like a leaked RenderTexture in the code yet. I'm making this assumption since it is happening once per paint op instead of every frame
Doesn't appear to happen in 2021.1.0a2
can lead to loss of work, viewport not rendering correctly, editor crash, etc.
Comments (1)
-
Usmaan320
Oct 19, 2020 00:12
You must be very careful while applying any solution because sometimes many forum members are not able to answer the question but still they answer it anyhow. So, It's important to confirm the solution and then apply it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Resolution Note (2021.2.X):
not reproducible