Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2
2019.3
2020.1
2020.1.0a8
Issue ID
1190247
Regression
No
Material's RGBA output values are too high
1. Open the attached 'PostProcessNaNs.zip'project
2. Open 'SampleScene' Scene
3. Select 'Main Camera' GameObject in the Inspector
4. Set Transform Position Y value to 90 and Transform Rotation X value to 90
5. Enter Play Mode
6. Move Camera along positive Z-axis
7. Observe Bloom's effect brightness in Game View
Expected result: Material outputs RGBA pixel values below 1, Bloom effect is not that intensive
Actual result: Material outputs high pixel values such as RGBA(14,11,2,1), Bloom effect is too intensive
Reproducible with: 2018.4.7f1 with smaller repro project, 2019.2.11f1, 2019.3.0b9, 2020.1.0a11
Couldn't test with: 2017.4.33f1, 2018.4.12f1 due to errors in original repro project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2019.3.X):
Low priority based on product evaluation, extreme edge case