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[Terrain] Trees are not painted on neighbouring terrain when painting on...
To reproduce:1. Open any project2. Create one terrain3. Create a Neighbor Terrain4. In Terrain's Inspector window, select Paint Tree... Read more
High resolution Terrain painting cannot be undone and throws "Failed to ...
How to reproduce:1. Open the attached owncloud project ("Debug_Terrain.zip")2. Try to paint onto the terrain3. Observe the console4.... Read more
Unity Editor crashes when building a scene that has a Game Object with T...
How to reproduce:1. Open attached "case_1286422.zip" project2. Build Scenes/SampleScene scene Expected result: Build is completedAct... Read more
Painting with very low brush strength settings will cause unexpected noi...
Repro Steps:1. Install the Terrain Tools Package2. Create a Terrain Asset in the scene3. Go to the painting tab on the Terrain objec... Read more
Terrain beyond base map distance becomes black in Editor after exiting P...
Steps to reproduce:1. Open user's attached project "New Unity Project (3).zip"2. Open "SampleScene"3. Enter Play mode4. Turn off Pla... Read more
[Tree Creator] Tree Material resets to default when altering Tree Compon...
How to reproduce:1. Open the "SampleScene" Scene in the attached "SpallRepro.zip" Project2. Press on the "OptimizedTree" GameObject3... Read more
Standalone builds do not include instanced Terrain shaders if the Terrai...
How to reproduce:1. Open the user-submitted project ("terrainbug.zip")2. Open the "SampleScene" and enter Play Mode3. Observe the In... Read more
SplatDatabase::CheckConsistency crash when opening a Gaia Scene
Steps to reproduce:1. Open User-Supplied project2. Open Scene "Main_Mountains" Reproduced in: 2018.3.9f1, 2019.1.0b7, 2019.2.0a8Not ... Read more
[Terrain] Need to remove .5 clamp from Stamp Height shader pass
We shouldnt be clamping snce this is not a generic paint op Read more
Texture on a Terrain is painted in a square shape which only has Texture...
Steps to reproduce:1. Open the attached project "Case_1138011"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes