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Fixed in 2019.3.X
[Terrain] Need to remove .5 clamp from Stamp Height shader pass
We shouldnt be clamping snce this is not a generic paint op
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode
Mar 15, 2019 07:51
Indeed great information about how to need to remove .5 claim from stamp height shader pass. Although thank you for sharing!!!!