Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.5f1
Issue ID
1126622
Regression
No
[Terrain] Trees are not painted on neighbouring terrain when painting on the edge of terrain
To reproduce:
1. Open any project
2. Create one terrain
3. Create a Neighbor Terrain
4. In Terrain's Inspector window, select Paint Trees
5. Try painting trees on the touching edges of the two terrains
Actual: trees are only painted on one terrain (disregarding the brush highlight)
Expected: Trees are painted in the area highlighted by the brush (even when it spans across terrain tiles), just like when painting the heightmap.
Reproduced in: 2017.4.20f1, 2018.3.6f1, 2019.1.0b4, 2019.2.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment