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[Terriain] Assertion failed errors occur when painting speed trees in pr...
Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked Steps to Repro: 1. Create a... Read more
[Terrain] Duplicated terrains reference the same TerrainData asset
Steps to reproduce: 1. Open the attached project and load scene TestScene01 2. Select Terrain from the hierarchy 3. Begin modifying ... Read more
[TreeCreator] Cannot multi-edit trees
Reproduction steps: 1. Create a terrain and open terrain inspector 2. Go to "Add trees" tab 3. Press "Edit Trees -> Add tree" 4. In ... Read more
[Regression][API] 'scriptParameterClass != NULL' exceptions thrown when ...
Steps to repro: 1. Open attached project and 't1' scene. Expected result: No errors thrown. Actual result: 2 errors: - Assertio... Read more
ProcessCameraIndexListIsNodeVisibleStep1 crashes Unity when trying to op...
When having multiple terrains with trees in the hierarchy, Unity crashes when trying to open a Scene view To reproduce: 1. Open att... Read more
[Metal][NVIDIA] Grass Textures are flickering when using Post Processing...
How to reproduce: 1. Open "GrassFlicker" project and "1ksubmit" scene 2. Expand "FPSController" GameObject in Hierarchy and click o... Read more
[Terrain] When Painting trees and selecting a tree with a LOD group a wa...
Reproduction steps: 1. Open the user's attached project "Bounds.zip" 2. In the Project window open Assets/Tree Bounds 3. Select "Ter... Read more
Inconsistent Terrain Tree rotation when LOD Group is not present in the ...
Reproduction steps: 1. Open the attached project named "Case_1149511" 2. Select the Terrain gameObject and the Cube1 Tree 3. Paint t... Read more
[Terrain] Cant create Terrain Brush or Terrain Layer if current director...
Cant create Terrain Brush or Terrain Layer if current directory open in Project window is not in the Assets folder. ie If current di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow