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[Deferred] Trees created using Tree Creator generate white spots with de...
Steps to reproduce: 1. Open the attached project 2. Open the 'GM Island' scene 3. Notice the white spots on the trees 4. Switch to ... Read more
The amount of mesh trees being rendered does not change when changing th...
Steps to reproduce : - create a new project - create a terrain and a tree - in the terrain component open the Place Tree option - a... Read more
Unity grass builds patch meshes at runtime which causes cpu spikes
To reproduce: 1. Open repro.unitypackage 2. Open scene test. It contains a terrain populated with grass and a camera that is moved a... Read more
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce: 1. Build Unity Editor from source code in Debug mode 2. Open the attached project "1234531 SpeedTreeImporter asser... Read more
[URP] Terrain isn't affected by Ambient light when created with TerrainT...
How to reproduce: 1. Open the user's attached "My project (5)" project 2. Observe the Scene view in the "SampleScene" Scene Expecte... Read more
SpeedTreeImporter fails to assign a proper colour to Billboard vertices ...
How to reproduce: 1. Open the user's attached "SpeedTreeBillboardColor" project 2. Enter the Play Mode in the "SampleScene" Scene 3.... Read more
5+ terrain layers causes memory leak and soft-locks Editor
Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effective... Read more
Moving to one Terrain while sculpting/painting another affects the first...
How to reproduce: 1. Open the attached "case_1405099" project 2. Open the "SampleScene" Scene 3. Select the "Terrain (1)" GameObject... Read more
Trees are highlighted as if they were selected
Steps: 1. Create Terrain in new scene 2. Add tree in inspector 3. Start painting trees to the terrain. All trees are highlighted, ... Read more
All terrain brushes are Read-Only, and the sliders are missing
Steps: 1. Open editor 2. Right click in Hierarchy 3. Choose 3D object, then Terrain 4. Add terrain tools in Package Manager 5. View... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Awaitable.NextFrameAsync() fails to resume when invoked multiple times from the playModeStateChanged event
- Text input duplicates in the TextField when textField.isDelayed is set to true and typing with a Japanese keyboard layout
- “AssetDatabase.GetMainAssetTypeAtPath" returns the incorrect type when using a global namespace class with the same name as a Unity type
- Editor silently crashes when switching platforms when Meta XR Core SDK is imported
- Crash on Object::SetCachedScriptingObject when entering the Play Mode immediately after stopping asynchronous operations in the previous Play Mode session