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Terrain Trees with changed Tree Height get scaled when the Terrain's pos...
How to reproduce:1. Open the user’s attached “TreeTestin2022.3.4Birp.zip” project2. Select the “Terrain” GameObject and change its p... Read more
[Regression][API] 'scriptParameterClass != NULL' exceptions thrown when ...
Steps to repro: 1. Open attached project and 't1' scene. Expected result:No errors thrown. Actual result: 2 errors: - Assertion fail... Read more
Polyworld component errors when creating poly terrain with daydream
To reproduce:1. Import PolyWorld: Woodland Low Poly Toolkit package (https://www.assetstore.unity3d.com/en/#!/content/18572)2. Open ... Read more
Shadows are not casted onto Terrain using non-Standard shader from pixel...
Steps to repro: 1. Open attached project and 'test' scene;2. Observe Scene and Game views. Actual result:Shadows are not casted on t... Read more
[Regression] Incorrect terrain Inspector warning after assigning materia...
Steps to repro: 1. Open attached owncloud project and 't1' scene;2. Select Terrain gameobject in the Hierarchy;3. Go to Terrain Sett... Read more
The snapToHeightmap parameter of the SetTreeInstances method is ignored ...
How to reproduce:1. Open the attached “IN-136057“ project2. Open the “SampleScene“ scene3. Enter Play mode4. In the Game view, note ... Read more
[Terrain Tools] Texture Layers will occasionally disappear from the Terr...
Note: The repro rate on this issue is fairly low. Listed repro steps are potential repro for triggering this issue. Potential Steps:... Read more
[Terrain] When painting Terrain and saving project mid-paint, all change...
Repro:1. Create/open a project in 2019.12. Create new Terrain object via the Hierarchy Context Menu3. Select the Raise/Lower Height ... Read more
Terrain is not visible in HDRP
To reproduce: 1. Create a new project with HDRP template2. Create a terrain object3. Observe that it is not visible in the scene Exp... Read more
HDRP and URP get installed when Terrain Samples Pack is imported
Reproduction steps:1. Create a new project2. Add the Terrain Samples Pack from the Asset Store3. Click on the “Import” button of the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS