Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0b3
Issue ID
867627
Regression
Yes
[Regression] Incorrect terrain Inspector warning after assigning material with Nature/Terrain/Standard shader to terrain
Steps to repro:
1. Open attached owncloud project and 't1' scene;
2. Select Terrain gameobject in the Hierarchy;
3. Go to Terrain Settings tab in Terrain Inspector;
4. Observe 'Custom material' field.
Actual result:
Terrain shader warning is thrown even though assigned 'New Material' material has Nature/Terrain/Standard shader. See attached actual.png screenshot.
Regression introduced in Unity 5.6.
Expected result:
Terrain shader warning should not be thrown for custom material having any of Nature/Terrain shaders. See attached expected.png screenshot.
Notes:
- The bug is reproducible with baked terrain lightmaps under PVR backend; not reproducible under Enlighten baking backend;
- Reproducible in 5.6.0b3;
- Not reproducible in 5.5.0p1, 5.4.3f1;
- Reproducible on both OSX 10.12.1 and Windows 10;
- Reproducible only with Nature/Terrain/Standard shader; Not reproducible with Nature/Terrain/Specular and Nature/Terrain/Diffuse shaders;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Importers name is not truncated in the Importer type dropdown menu
- Wrong shader appears when Particle System is added as a component
- Realtime Hard Shadows resolution of Spot Light and Point Light cannot be changed by script when using Universal Render Pipeline (URP)
- Warnings in the Package manager have no margin on the right side
- Errors are thrown in the Console and the Game view fails to render when RenderGraph Compatability is disabled and a Camera stack has a Pixel Perfect Camera Component with "Stretch Fill" Crop Frame
Add comment