Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.28f1
2022.3.5f1
2023.1.4f1
2023.2.0a23
Issue ID
UUM-42826
Regression
No
Terrain Trees with changed Tree Height get scaled when the Terrain's position is changed
How to reproduce:
1. Open the user’s attached “TreeTestin2022.3.4Birp.zip” project
2. Select the “Terrain” GameObject and change its position
Expected result: Tree scale doesn’t get changed
Actual result: Tree scale gets changed
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Reproduced on: Windows 10
Notes:
- When moving the Terrain position _TreeInstanceScale will be applied to the ObjectToWorld matrix
- The Cubes use the Standard Shader, that’s why they all have the same scale when drawn
- Issue reproduces with Unity’s default Tree Prefab
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Resolution Note:
Thank you for your feedback and for reporting this issue. We are currently prioritizing fixing more critical defects in our backlog and will mark this issue as “Closed - Won’t fix”. If you believe this should not be the case, please re-open this issue and provide any additional information available. Thank you!