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Won't Fix

Votes

0

Found in

2021.3.28f1

2022.3.5f1

2023.1.4f1

2023.2.0a23

Issue ID

UUM-42826

Regression

No

Terrain Trees with changed Tree Height get scaled when the Terrain's position is changed

-

How to reproduce:
1. Open the user’s attached “TreeTestin2022.3.4Birp.zip” project
2. Select the “Terrain” GameObject and change its position

Expected result: Tree scale doesn’t get changed
Actual result: Tree scale gets changed

Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23

Reproduced on: Windows 10

Notes:
- When moving the Terrain position _TreeInstanceScale will be applied to the ObjectToWorld matrix
- The Cubes use the Standard Shader, that’s why they all have the same scale when drawn
- Issue reproduces with Unity’s default Tree Prefab

  1. Resolution Note:

    Thank you for your feedback and for reporting this issue. We are currently prioritizing fixing more critical defects in our backlog and will mark this issue as “Closed - Won’t fix”. If you believe this should not be the case, please re-open this issue and provide any additional information available. Thank you!

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