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Crash on Shader::GetLocalKeywordRemap or ShaderLab::Pass::ApplyPass when...
Reproduction steps: 1. Open attached project "1254964" 2. Open scene "myscene" and select "Terrain" from the Hierarchy 3. In the Ins... Read more
All the textures are cleared when creating Texture array
How to reproduce: 1. Open the project the "1323870_Repro" project (the project is in google drive, the link is in the edit) 2. Open ... Read more
Crash when selecting two cameras in the hierarchy when there is a Terrai...
How to reproduce: 1. Download, extract and open the attached project (1098608_repro.zip) 2. Open scene 'Game' (Assets -> Scenes) 3. ... Read more
JobTempAlloc error appears in Standalone Build output log if trees are i...
Reproduction Steps: 1. Import attached project. 2. Open Test scene. 3. Build and Run. 4. In Standalone Build Data files, open output... Read more
[Terrain] Weird texture blending with 5+ layers on Terrain with Built-in...
Repro: 1. Create Terrain 2. Create 5+ Terrain Layers, each with different diffuse textures 3. Add all Terrain Layers to Terrain 4. ... Read more
'A tree couldn't be loaded because the prefab is missing' error is throw...
To reproduce: 1. Create a new project 2. Import attached custom package ("case_1191833.unitypackage") 3. Observe Console Expected r... Read more
[Graphics] Directional light passes through the tree leafs making them a...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Notice that directional light source is located b... Read more
Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_D...
To reproduce: 1. Open attached project 2. Open 'TerrainError' scene 3. Edit terrain(i.e paint, smooth height) 4. Save changes Expec... Read more
Terrain tree culling performance regression
This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them.... Read more
lhs.terrainInstanceHash == rhs.terrainInstanceHash assert when building ...
Steps to reproduce: 1. Open attached project 2. Open scene "Bug Report" 3. In Lighting window, clear built lightmap and start bakin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow