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Crash on Shader::GetLocalKeywordRemap or ShaderLab::Pass::ApplyPass when...
Reproduction steps: 1. Open attached project "1254964" 2. Open scene "myscene" and select "Terrain" from the Hierarchy 3. In the Ins... Read more
All the textures are cleared when creating Texture array
How to reproduce: 1. Open the project the "1323870_Repro" project (the project is in google drive, the link is in the edit) 2. Open ... Read more
Crash when selecting two cameras in the hierarchy when there is a Terrai...
How to reproduce: 1. Download, extract and open the attached project (1098608_repro.zip) 2. Open scene 'Game' (Assets -> Scenes) 3. ... Read more
JobTempAlloc error appears in Standalone Build output log if trees are i...
Reproduction Steps: 1. Import attached project. 2. Open Test scene. 3. Build and Run. 4. In Standalone Build Data files, open output... Read more
[Terrain] Weird texture blending with 5+ layers on Terrain with Built-in...
Repro: 1. Create Terrain 2. Create 5+ Terrain Layers, each with different diffuse textures 3. Add all Terrain Layers to Terrain 4. ... Read more
'A tree couldn't be loaded because the prefab is missing' error is throw...
To reproduce: 1. Create a new project 2. Import attached custom package ("case_1191833.unitypackage") 3. Observe Console Expected r... Read more
[Graphics] Directional light passes through the tree leafs making them a...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Notice that directional light source is located b... Read more
Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_D...
To reproduce: 1. Open attached project 2. Open 'TerrainError' scene 3. Edit terrain(i.e paint, smooth height) 4. Save changes Expec... Read more
Terrain tree culling performance regression
This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them.... Read more
The amount of mesh trees being rendered does not change when changing th...
Steps to reproduce : - create a new project - create a terrain and a tree - in the terrain component open the Place Tree option - a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- Physics.Raycast does not work when used on the whole model