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Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
11
Found in
2018.3
Issue ID
1104291
Regression
Yes
[Terrain] Weird texture blending with 5+ layers on Terrain with Built-in Renderer
Repro:
1. Create Terrain
2. Create 5+ Terrain Layers, each with different diffuse textures
3. Add all Terrain Layers to Terrain
4. Paint each Terrain Layer onto Terrain, one on top of the other
Result: At least one will not blend correctly
Comments (6)
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Thall33
Feb 03, 2020 12:15
I have this issue with URP when height based blend is on, the 5th layer and all layers underneath turn black
Kohlhaas1808
Mar 18, 2019 14:26
Hi,
will this issue be fixed in 2018.3 as well?
SadSwede
Jan 16, 2019 18:24
If i paint my whole terrain with the nr.5 layer and then paint over it with the nr.1 layer, there's going to be wierd blending inbetween them, like white outlines on the newly painted texture.
The same thing does not happend when i paint the whole terrain with the nr.2 layer and then paint the nr.1 layer on it.
I also checked the terrain data asset, as soon as you paint with a texture layer that is higher than number 4, the terrain creates a second splat map.
So I guess the problem lies in the first splat map blending with the second splat map.
Please fix <3
SadSwede
Jan 16, 2019 18:24
If i paint my whole terrain with the nr.5 layer and then paint over it with the nr.1 layer, there's going to be wierd blending inbetween them, like white outlines on the newly painted texture.
The same thing does not happend when i paint the whole terrain with the nr.2 layer and then paint the nr.1 layer on it.
I also checked the terrain data asset, as soon as you paint with a texture layer that is higher than number 4, the terrain creates a second splat map.
So I guess the problem lies in the first splat map blending with the second splat map.
Please fix <3
romatallinn
Jan 04, 2019 00:12
I have something similar, but didn't need 5+ layers. I have just 2: basic texture and additional. When I apply additional texture and drag it along, its trail becomes darker. It actually worked just fine a few days ago. Tried to restart application -- didn't help.