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34
votes
Active

JobTempAlloc error appears in Standalone Build output log if trees are i...

Terrain

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Apr 04, 2017

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Version: 5.6.0f3

Reproduction Steps: 1. Import attached project. 2. Open Test scene. 3. Build and Run. 4. In Standalone Build Data files, open output... Read more

21
votes
Fixed

[Graphics] Directional light passes through the tree leafs making them a...

Terrain

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Apr 22, 2016

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Version: 5.4.0b16

Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Notice that directional light source is located b... Read more

238
votes
Postponed

The amount of mesh trees being rendered does not change when changing th...

Terrain

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Dec 07, 2013

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Version: 4.3.1f1

Steps to reproduce : - create a new project - create a terrain and a tree - in the terrain component open the Place Tree option - a... Read more

50
votes
Fixed

Terrain tree culling performance regression

Terrain

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Mar 08, 2014

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Version: 4.3.4f1

This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them.... Read more

34
votes
Postponed

Unity grass builds patch meshes at runtime which causes cpu spikes

Terrain

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Jun 20, 2014

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Version: 4.3.4f1

To reproduce: 1. Open repro.unitypackage 2. Open scene test. It contains a terrain populated with grass and a camera that is moved a... Read more

18
votes
Fixed

[Deferred] Trees created using Tree Creator generate white spots with de...

Terrain

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Feb 22, 2015

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Version: 5.0.0f2

Steps to reproduce: 1. Open the attached project 2. Open the 'GM Island' scene 3. Notice the white spots on the trees 4. Switch to ... Read more

0
votes
Active

Crash in SplatDatabase::RecalculateBasemap when opening the scene which ...

Terrain

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May 22, 2017

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Version: 5.6.1f1

Reproduction steps: 1. Try to open the attached project; 2. Observe the crash. Expected results: The scene with terrain will not cr... Read more

3
votes
Active

TerrainData.SetHeights() doesn't update terrains tree colliders

Terrain

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May 16, 2017

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Version: 5.6.1f1

Steps to reproduce: 1. Download Test.zip and open "main" scene 2. Enter play mode 3. Walk through instantiated tree (Controls WASD).... Read more

1
votes
Active

'Failed extracting collision mesh because vertex at index 213 contains a...

Terrain

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Nov 18, 2016

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Version: 5.4.1f1

To reproduce: 1. In a new project, go to GameObject -> 3D Object -> Tree 2. Add Mesh Collider to the tree object 3. Select the only... Read more

0
votes
Fix in review

Crash in Terrain::Transfer<JSONWrite> when using Oculus Rift and Arduino

Terrain

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Sep 02, 2016

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Version: 5.4.0f3

To reproduce: 1. Open attached project; 2. Open "Town" scene; 3. Make sure Api Compatibility Level is set to .NET 2.0 (Edit > Projec... Read more

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