Search Issue Tracker

57
votes
Fixed

JobTempAlloc error appears in Standalone Build output log if trees are i...

Terrain

-

Apr 04, 2017

-

Version: 5.6.0f3

Reproduction Steps: 1. Import attached project. 2. Open Test scene. 3. Build and Run. 4. In Standalone Build Data files, open output... Read more

21
votes
Fixed

[Graphics] Directional light passes through the tree leafs making them a...

Terrain

-

Apr 22, 2016

-

Version: 5.4.0b16

Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Notice that directional light source is located b... Read more

238
votes
Postponed

The amount of mesh trees being rendered does not change when changing th...

Terrain

-

Dec 07, 2013

-

Version: 4.3.1f1

Steps to reproduce : - create a new project - create a terrain and a tree - in the terrain component open the Place Tree option - a... Read more

50
votes
Fixed

Terrain tree culling performance regression

Terrain

-

Mar 08, 2014

-

Version: 4.3.4f1

This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them.... Read more

34
votes
Postponed

Unity grass builds patch meshes at runtime which causes cpu spikes

Terrain

-

Jun 20, 2014

-

Version: 4.3.4f1

To reproduce: 1. Open repro.unitypackage 2. Open scene test. It contains a terrain populated with grass and a camera that is moved a... Read more

18
votes
Fixed

[Deferred] Trees created using Tree Creator generate white spots with de...

Terrain

-

Feb 22, 2015

-

Version: 5.0.0f2

Steps to reproduce: 1. Open the attached project 2. Open the 'GM Island' scene 3. Notice the white spots on the trees 4. Switch to ... Read more

1
votes
Duplicate

Editor crashes when deleting in-use SpeedTree Terrain assets

Terrain

-

Nov 20, 2017

-

Version: 2017.2.0p2

The Unity Editor will crash when deleting SpeedTree assets that are being used by an active Terrain system in an opened scene. Repr... Read more

0
votes
Active

Edges of connected Terrains become darker when SetNeighbors() is called

Terrain

-

Nov 01, 2017

-

Version: 2017.1.1f1

How to reproduce: 1. Open attached Unity project "SetNeighbors Issue" 2. Load scene "MainScene" 3. Enter the Play mode Expected res... Read more

0
votes
Active

[Terrain] Artifacts visible around the edges of Paint Details

Terrain

-

Nov 04, 2017

-

Version: 2017.2.0f3

Steps to reproduce: 1. Open attached project 2. Load "scene 1" 3. Observe the white circle Actual result: artifacts around the edge... Read more

0
votes
Active

Using multiple textures while painting terrain results in poor performance

Terrain

-

Oct 26, 2017

-

Version: 2017.1.2f1

In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in p... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.