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[GfxDevice][Substance] Race condition GfxDeviceWorker::WaitOnCPUFence, a...
Actual problem: race condition in the threaded GFX device CPU fence code. In particular, this code void GfxDeviceWorker::WaitOnCPUFe... Read more
[Substances] Importing substance from asset store and adding it to GO th...
Steps to repro: 1. Launch Unity 2. Open asset store 3. Try to import the towel substance package Note: When the import dialog com... Read more
[Substance] Triplanar mapping causing pixelation in Unity
Steps to reproduce: 1) open users attached project 2) scene 'Torus' - there are two models, one with triplanar node and another one ... Read more
[Substance][CustomEditor] Adding substance material on to selected mesh ...
Steps to reproduce: 1) open 'quad.zip' project 2) in scene 'Main' select Quad in hierarchy 3) drag one of the substance materials on... Read more
Substances remain "isProcessing"/"Generating" forever
To reproduce: 1. Open attached project 2. While some substances are still busy processing (the provided in-scene UI will show you) ... Read more
[Substance] GetProceduralFloat and GetProceduralColor returns 0 values
Steps to reproduce: 1) open project '_SubstancesTest.zip' 2) play scene 'sc00' Expected: All 3 spheres have their saturation change... Read more
[Substance] Crashes calling ProceduralMaterial.IsProceduralPropertyVisible
Steps to reproduce: 1) open the '_Substance_crash.zip' 2) play scene 'sc00' - crash Read more
[Standalone] Long delay when switching scenes in standalone build
Reproduction steps: 1. Open attached Unity project. 2. Open and play "Scenes > MainMenu" scene. 3. Click Start Game (Bolt). 4. Noti... Read more
[Windows] Built project won't run on standalone
steps to repro. 1. Open downloaded project. 2. Open AirStream scene 3. Go to File > build 4. Run built file. Read more
[Substances][Bake&Discard] Material is rendered completely black if we c...
- Launch Unity and load the attached project - Select the substance asset and in the inspector choose Bake and discard substance and... Read more
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