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37
votes
Fixed

Semaphore.WaitForSignal causes a slow editor when entering Play mode

Shuriken

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Aug 21, 2019

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Version/s: 2018.4, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce: 1. Open the attached project "Temp Project" from the ownCloud link 2. Open "Main Scene" 3. Turn on the Profiler ... Read more

24
votes
Fixed

[Shuriken] WaitForJobGroup causes huge FPS drop after upgrading from 5.6...

Shuriken

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Jul 14, 2017

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Version/s: 5.6.0b11

How to reproduce: 1. Download attached project file 2. Play the "Particles" scene Expected result: Particles system works fine with... Read more

56
votes
Fixed

Billboard Particle System rolls in the Game View with "Allow Roll" disab...

Shuriken

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Sep 16, 2018

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Version/s: 2018.3.0b1, 2018.3.0b2, 2019.1.0a1, 2020.1.0a1

Repro steps: 1. Open user attached project 2. Enter Play Mode 3. Observe the Game View Expected: The Camera rotates around the clou... Read more

65
votes
Fixed

Two independent Particle systems appear to be using the exact same seed ...

Shuriken

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Mar 23, 2016

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Version/s: 5.4.0b11

How to reproduce: 1. Open attached project 2. Open scene particles.unity 3. Play the scene - Note how the coloured particles and t... Read more

13
votes
Fixed

[Backport] [Backport] Start Delay of Particle System is not applied when...

Shuriken

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Aug 04, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open the attached project "987068.zip"; 2. Open the Test scene; 3. Click the Pause Button; 4. Click the Play ... Read more

72
votes
Fixed

Particle system plays only once

Shuriken

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Dec 21, 2015

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Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Open "_Test" scene 3. Play the scene 4. Click "Restart" button 5. Observe appeared particl... Read more

12
votes
Fixed

[SRP] Instantiating Particle System prefabs with IEnumerator produces er...

Shuriken

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Nov 08, 2018

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Version/s: 2018.2.14f1

How to reproduce: 1. Open attached "GetTransformInfoExpectUpToDate" project 2. Load "SampleScene" and enter Play Mode Expected resu... Read more

24
votes
Fixed

ParticleSystem.IsAlive() always returns True for particle systems with l...

Shuriken

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Dec 19, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open and play 'TestScene' 3. Notice the labels in top left of the game view, the re... Read more

26
votes
Fixed

[Renderer] Particle normals direction is incorrect

Shuriken

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Sep 30, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "/Scenes/particleNormalTestScene" 3. Run it 4. Notice that white dot app... Read more

34
votes
Fixed

[Performance] Shuriken particle system module "Limit velocity over lifet...

Shuriken

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May 06, 2014

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Version/s: 4.3.4f1

Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Read more

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