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Semaphore.WaitForSignal causes a slow editor when entering Play mode
Steps to reproduce: 1. Open the attached project "Temp Project" from the ownCloud link 2. Open "Main Scene" 3. Turn on the Profiler ... Read more
[Shuriken] WaitForJobGroup causes huge FPS drop after upgrading from 5.6...
How to reproduce: 1. Download attached project file 2. Play the "Particles" scene Expected result: Particles system works fine with... Read more
Billboard Particle System rolls in the Game View with "Allow Roll" disab...
Repro steps: 1. Open user attached project 2. Enter Play Mode 3. Observe the Game View Expected: The Camera rotates around the clou... Read more
Two independent Particle systems appear to be using the exact same seed ...
How to reproduce: 1. Open attached project 2. Open scene particles.unity 3. Play the scene - Note how the coloured particles and t... Read more
[Backport] [Backport] Start Delay of Particle System is not applied when...
Reproduction steps: 1. Open the attached project "987068.zip"; 2. Open the Test scene; 3. Click the Pause Button; 4. Click the Play ... Read more
Particle system plays only once
To reproduce: 1. Open attached project 2. Open "_Test" scene 3. Play the scene 4. Click "Restart" button 5. Observe appeared particl... Read more
[SRP] Instantiating Particle System prefabs with IEnumerator produces er...
How to reproduce: 1. Open attached "GetTransformInfoExpectUpToDate" project 2. Load "SampleScene" and enter Play Mode Expected resu... Read more
ParticleSystem.IsAlive() always returns True for particle systems with l...
Steps to reproduce: 1. Open attached project 2. Open and play 'TestScene' 3. Notice the labels in top left of the game view, the re... Read more
[Renderer] Particle normals direction is incorrect
Steps to reproduce: 1. Open attached project 2. Open scene "/Scenes/particleNormalTestScene" 3. Run it 4. Notice that white dot app... Read more
[Performance] Shuriken particle system module "Limit velocity over lifet...
Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Read more
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