Search Issue Tracker
Fixed in 5.4.0
Votes
17
Found in
5.3.0b1
Issue ID
733441
Regression
Yes
[Shadows] Shape of shadows cast by particles changes depending on an angle they are viewed at
Steps to reproduce:
1. Open attached project "Particles.zip" using 5.3
2. Open scene "repro"
3. Select particles to simulate them
4. Try out different view angles and notice that shadows are rendered using current mesh of particles and, as a result, shadows look unnatural (Particle5.3.gif shows the issue)
Correct result:
1. Open attached project "Particles.zip" using 5.2
2. Open scene "repro"
3. Select particles to simulate them
4. Try out different view angles and notice correct behaviour of shadows (Particles5.2.gif)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment