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0
votes
Fixed

[Shuriken] Custom simulation space is not reset when referenced transfor...

Shuriken

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Jan 27, 2017

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Version/s: 5.6.0b6

When a transform used for custom simulation space is deleted the particle system's simulation space is not reverted to behave as if ... Read more

0
votes
Fixed

Unity crashes after pasting ParticleSystem parent values to subemitter

Shuriken

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Oct 27, 2016

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Version/s: 5.5.0b7

How to reproduce:1. Create a new project2. Create particle system in the hierarchy3. Enable Sub Emitters4. Expand it and click on pl... Read more

0
votes
Fixed

While the Collision plane in Solid mode is visible in the scene view, al...

Shuriken

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Dec 29, 2016

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Version/s: 5.6.0a6

How to reproduce: 1. Open a new project2. Import attached package3. Select the Particle System gameobject in the scene view- A plane... Read more

0
votes
Won't Fix

Particles that spawn inside collider are forced out of it

Shuriken

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Apr 29, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "792953.zip"2. Open scene "test_particles_unity_beta_02"3. Run it and notice that it lo... Read more

4
votes
Fixed

[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...

Shuriken

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May 09, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash"2. Open scene "MainScene"3. Press Play4. Select the _PlayFX o... Read more

0
votes
Duplicate

Local space particles flicker when moved quickly in LateUpdate

Shuriken

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May 13, 2016

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Version/s: 5.4.0b17

How to reproduce:1. Open the attached project "796589TestParticles.zip"2. Open and play ParticleBug scene3. Hold down the space bar ... Read more

0
votes
Fixed

Unity Editor crashes when playing a scene

Shuriken

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Apr 26, 2016

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Version/s: 5.4.0b15

Reproduction steps:1. Open project I attached "EditorCrash"2. Open scene "demo_scene"3. Play the scene - Unity Editor crashes Note 1... Read more

0
votes
By Design

Particle System stay still when parent transform moves having animator a...

Shuriken

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May 16, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Download and import attached project. (VfxBug-Repro.zip)2. Load scene: Test3. Press play.4. Inspect particles... Read more

0
votes
By Design

[Shuriken] Distance between each trail of particle system is unstable

Shuriken

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Jan 27, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity2) Click on Play button3) I... Read more

0
votes
Fixed

Emit over distance does not work for particle systems when Scaling Mode ...

Shuriken

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Oct 24, 2016

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Version/s: 5.3.4p6

Steps to reproduce:1. Open attached file2. Open scene "demo_beams"3. Move particle system "FireTrail" by grabbing and dragging arrow... Read more

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