Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f3
Issue ID
874917
Regression
Yes
[Shuriken] Distance between each trail of particle system is unstable
Steps to reproduce:
1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity
2) Click on Play button
3) In Scene view, click on 2d view icon and focus on 'Sphere' game object
4) In Hierarchy window, chick on 'Sphere' game object
5) Disable isKinematic in Rigidbody component
6) Let Sphere fall for couple seconds
7) Press Pause button
------ Check Scene view, you will see distance between each trail is unstable(gif attached 'Trails5.5.gif')
Expected result: Distance between each trail of particle system should be stable (gif attached 'Trails5.4.gif')
Regression started from: 5.5.0a3
Reproduced with:
5.5.0a3, 5.5.1p1, 5.6.0b5
Not reproduced with:
5.3.7p2, 5.4.4p2, 5.5.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
Add comment