Search Issue Tracker
Ambient lighting is broken when loading scenes that contain a camera and...
How to reproduce:1. Download and open the attached project2. Enter "Play" mode3. Observe the Game view window Expected outcome: The ... Read more
GameObject Opacity increases when adding light sources to Scene
How to reproduce:1. Open the attached project (AlphaBugTest2.zip)2. Open scene Scenes/SampleScene3. Press the Play button and observ... Read more
[LPPV] [IMGUI] Tool Tip missing for Refresh Mode in Light Probe Proxy Vo...
Tool Tip missing for Refresh Mode in Light Probe Proxy Volume Steps to Repro:1. Create a new Project2. Create Cube Gameobject3. Sele... Read more
LightEvent.AfterShadowMap CommandBuffer events are not being called when...
How to reproduce:1. Open attached project ("ShadowmapEvent.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Cube in... Read more
Shadows get unexpectedly culled when adjusting Scene window size, Camera...
Reproduction steps:1. Open the project in "BIR.zip"2. In Scene, zoom out until you can see the entire Shadow of the Cylinder3. Try a... Read more
Lightmap Encoding options are not present in UWP
Steps to reproduce:1. Create a new project with UWP platform supported2. Open Project settings-> Player3. Notice that there are n... Read more
Generated Lightmap has visual artifacts when using Progressive CPU/GPU L...
How to reproduce:1. Open the attached project's "case_1228716-Project.zip" Scene labeled "test2"2. Open the Lighting Settings (Windo... Read more
Script using System.IO.Compression has errors until other blank file is ...
How to reproduce:1. Open the attached Temp.zip project2. Go to the project window/Assets/Editor3. Select Blank.cs and drag it to the... Read more
Editor crash on RadeonRaysMeshManager::AddInstance when generating light...
Reproduction steps:1. Open the attached project “nhj.zip”2. Open the Lighting window and Generate Lighting Reproducible with: 2023.1... Read more
Editor crashes when loading a scene due to memory corruption
Reproduction steps:1. Open users attached project2. Open Scenes/Main_Menu Scene3. Enter the Play Mode4. Choose any difficulty then p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS