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[Android] Skybox is split into two differently lit areas when changing t...
Steps to reproduce: 1. Open user's attached project "WeatherMaker_2019_2.zip" 2. Build it to Android 3. Open the app and notice the ... Read more
GameObject Opacity increases when adding light sources to Scene
How to reproduce: 1. Open the attached project (AlphaBugTest2.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button and obs... Read more
[LPPV] [IMGUI] Tool Tip missing for Refresh Mode in Light Probe Proxy Vo...
Tool Tip missing for Refresh Mode in Light Probe Proxy Volume Steps to Repro: 1. Create a new Project 2. Create Cube Gameobject 3. ... Read more
LightEvent.AfterShadowMap CommandBuffer events are not being called when...
How to reproduce: 1. Open attached project ("ShadowmapEvent.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Cub... Read more
Shadows get unexpectedly culled when adjusting Scene window size, Camera...
Reproduction steps: 1. Open the project in "BIR.zip" 2. In Scene, zoom out until you can see the entire Shadow of the Cylinder 3. T... Read more
Lightmap Encoding options are not present in UWP
Steps to reproduce: 1. Create a new project with UWP platform supported 2. Open Project settings-> Player 3. Notice that there are n... Read more
Generated Lightmap has visual artifacts when using Progressive CPU/GPU L...
How to reproduce: 1. Open the attached project's "case_1228716-Project.zip" Scene labeled "test2" 2. Open the Lighting Settings (Win... Read more
Script using System.IO.Compression has errors until other blank file is ...
How to reproduce: 1. Open the attached Temp.zip project 2. Go to the project window/Assets/Editor 3. Select Blank.cs and drag it to... Read more
Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
Editor crashes when loading a scene due to memory corruption
Reproduction steps: 1. Open users attached project 2. Open Scenes/Main_Menu Scene 3. Enter the Play Mode 4. Choose any difficulty th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow