Search Issue Tracker
Active
Votes
0
Found in
2019.2.0a3
2020.2.0a9
Issue ID
1241139
Regression
No
Reset functionality doesn't work for the "Contribute Global Illumination" Property under the MeshRenderer
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer attached video
Steps to repro:
1. Open a new project.
2. Create a cube game object
3. Change "Contribute Global Illumination" Property
4. Reset MeshRenderer component.
Actual Result:
"Contribute Global Illumination" Property from MeshRenderer component is not resetting.
Expected Result:
"Contribute Global Illumination" Property from MeshRenderer component gets reset.
Note:
"Contribute Global Illumination" property was introduced in 2019.2.0a3
Occurring on:
2020.2.0a9, 2020.1.0b7, 2019.3.10f1, 2019.2.0a3
Environment:
Windows 10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment