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[Light mapper] GPU baking with 1 bounces is faster than 0 bounces
Steps to reproduce: 1) Open a new scene 2) Add a few static objects 3) Bake with 1 bounces and take note how much time it took 4) B... Read more
[Shadows] Shadow length is reverting back every few frames when updating...
How to reproduce: 1. Open the attached project '1169018shadows.zip' 2. Open 'SampleScene' 3. Position your Scene view so that you ca... Read more
Baked Lightmaps are corrupted when they are generated using Progressive ...
How to reproduce: 1. Open attached project ("gpuspeedtreebakeexample.zip") 2. Open Baketest scene 3. In Lightning window press Clear... Read more
Reflective Materials appear completely Black when viewed in New Scenes
How to reproduce: 1. Create a new project 2. Create and open a new Scene 3. Create a reflective material(For instance maxing out the... Read more
Subtractive Mixed Lighting used with a Static Shadows Only Object change...
How to reproduce: 1. Open user-submitted project (SubtractiveStaticShadowOccluder) 2. Open the SampleScene 3. Open the Lighting Sett... Read more
unity_LightColor[1] returns black color when the Point Light's color is ...
How to reproduce: 1. Open the user's attached "PointLightAuto.zip" project 2. Open the "SampleScene" Scene 3. Open the "TestPointAut... Read more
[Lighting] Lightmap exposure slider does not affect Light Probes
Repro: 01 - Create a Scene with a few Light Probes and some Static geometry to lightmap. 02 - Add a high intensity light 03 - Lightm... Read more
Old Lighting data is not cleared when generating light maps with less data
How to reproduce: 1. Open the attached project ("case-1182106-Project.zip") 2. Open Lighting settings ( in the top tab Window > Rend... Read more
Scaled and animated GameObject with Skinned Mesh renderer is not lighted...
How to reproduce: 1. Open the attached project (case-1183294-Project.zip) 2. Open the Sample Scene 3. Press the Play button Expecte... Read more
'Failed to find compatible Skybox shader' error is thrown when dragging ...
How to reproduce: 1. Create a new Unity project 2. Right-click in the Project window and select Create > Legacy > Cubemap 3. Drag th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
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