Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.2.0a2
2018.4.0f1
2018.4.7f1
2019.2.0a1
Issue ID
1182106
Regression
No
Old Lighting data is not cleared when generating light maps with less data
How to reproduce:
1. Open the attached project ("case-1182106-Project.zip")
2. Open Lighting settings ( in the top tab Window > Rendering > Lighting settings)
3. Under Mixed Lighting tab in the Lighting window, check "Baked Global Illumination" and generate the lighting
4. After the baking is finished, uncheck "Baked Global Illumination" and generate the lighting again
Expected outcome: old generated Lighting data is removed.
Actual outcome: old generated Lighting data is kept.
Reproduced in: 2018.2.0a2, 2018.2.21f1, 2018.4.8f1, 2019.2.0a4
Not reproduced in: 2017.4.32f1, 2018.2.0a1, 2019.2.0a5, 2019.2.4f1, 2019.3.0b2, 2020.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2019.2):
Bug fixed in 2019.2.0a5